Pet Family Specializations

Every hunter pet family is linked to one of three specializations ('specs') - Cunning, Ferocity, or Tenacity. Your pet's specialization cannot be changed, unlike the changeable spec system of Legion. For a discussion of the old spec system see this page.

Each spec is distinguished by the two abilities it grants (see the table, below). One ability is a passive that operates constantly, and the other is an on-use spell, with a cooldown.

All specs should be viable for solo play - so pick whichever pet makes you the happiest or suits your play style! In dungeons and raids you may need to pick a pet with abilities that suit your group. Note that in previous expansions Tenacity was synonymous with tanking, but this is no longer strictly the case.

"Guileful creatures capable of skillfully mitigating lethal blows dealt to themselves and their allies.""Driven by a frenzied persistence to pursue prey, these beasts stop at nothing to achieve victory; even death is temporary for these predators.""Stalwart and veteran defenders who unquestionably place their thick hides and protective exteriors in harm's way for their allies."
Cunning AbilitiesFerocity AbilitiesTenacity Abilities
  • Pathfinding
    You and your pet gain 8% increased movement speed.
  • Master's Call
    Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec.
  • Predator's Thirst
    You and your pet gain 10% Leech.
  • Primal Rage
    Increases haste by 30% for all party and raid members for 40 sec. Allies receiving this effect will become Sated and unable to benefit from Primal Rage or similar effects again for 10 min.
Cunning FamiliesFerocity FamiliesTenacity Families