Tenacity pets have a variety of talents for staying alive, protecting their friends, and keeping the enemy focused on them and not you. Tenacity pets are excellent for solo questing and leveling and can even tank for a small group in many situations.
Tier One
There are no special prerequisites for the first tier of pet talents.
Serpent Swiftness
Increases your pet's attack speed by [5%/10%]. [Note: Replaces Cobra Reflexes.]
Charge or Swoop
35 Focus
8-25 yd range
Instant
25 sec cooldown
Your pet charges an enemy, immobilizing the target for 1 sec, and increasing the pet's melee attack power by 25% for its next attack.
Great Stamina
Increases your pet's total Stamina by [4%/8%/12%].
In order to purchase third tier pet talents, you must have already spent at least 6 points in the talent tree.
Culling The Herd
When your pet's Claw, Bite, or Smack ability deals a critical strike, you and your pet deal [1%/2%/3%] increased damage for 10 sec.
Guard Dog
Melee Range
Your pet's Growl generates [10%/20%] additional threat.
Lionhearted
Reduces the duration of all Stun and Fear effects used against your pet by [15%/30%].
Thunderstomp
20 Focus
Melee Range
Instant
10 sec cooldown
Shakes the ground with thundering force, doing 3 to 5 Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat.
In order to purchase fifth tier pet talents, you must have already spent at least 12 points in the talent tree.
Last Stand
Instant
6 min cooldown
Your pet temporarily gains 30% of its maximum health for 20 sec. After the effect expires, the health is lost.
Taunt
Melee Range
Instant
1 min cooldown
Your pet taunts the target to attack it for 3 sec.
Roar of Sacrifice
40 yd range
Instant
1 min cooldown
Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
Intervene
20 Focus
8-25 yd range
Instant
30 sec cooldown
Your pet runs at high speed towards a group member, intercepting the next melee or ranged attack made against them.